Showing posts with label graphic elements. Show all posts
Showing posts with label graphic elements. Show all posts

Monday, August 10, 2009

Finally.

Here we go, the Creative Spaces banner. Kinda cheesy, but that's how I roll.

So Glendon Mellow, of internet fame, and myself have been talking for some time about having some sort of meme or blog or carnival or... or... thingie of some sort where we'd encourage artists and other creative-types to share their workspaces with the rest of us.

I volunteered to do the banner fairly early on, thus establishing the kind of long-standing bottleneck that Swill readers and contributors have come to know and love. Alas, my period of procrastination has come to an end, just in time for Glendon's computer to go all wiggly on him. So things are a bit up in the air now, but I've finally finished this. Time to figure out the next item on the list... Probably Allison's manuscript.

Tuesday, May 26, 2009

Working On The Novel & A Nephew Art Pizza Box


I've had this sitting in the studio for a few months now. In a moment of weakness, I ordered a takeout pizza. In the Bay Area that's a really stupid thing to do -- pizza ranges from the disappointing to the appalling and it's hell of expensive. You're better off, financially and gastronomically, if you just sit down and start eating dollar bills.

This pizza was merely disappointing -- but the box is a perfect example of what the sainted cartoonist Kliban called Nephew Art. To put it briefly, someone says, "Hey, I need some art," and someone else says, "I got a nephew that can do that real cheap." The more I looked at this box, the more I was impressed by its ineptitude.

Click on the images for a larger view of the snark.



So the Monday Night writer's group gave me my first response to the current start of the novel. Whew! While there is some fiddling to be done -- they had some great suggestions and corrections -- they gave me the impression that I did what I tried to do. The lead character is now more understandable, more deeply flawed, and much more dramatic. I didn't add a lot of backstory -- just a pinch, a soupcon -- but it was enough to help bring ol' Matt to life. By eliminating everything that didn't directly pertain to the actual story things flowed better and made more sense. And there's still enough humor to make it fun to read about the sufferings of a victim of psychotic agitated depression.

Of course that's what the Monday night mob said. When I hear from the Pros from Dover who gather on Thursday I might hear something different...

Right now I'm going through a bound copy of the manuscript with little multicolored stickers and hi-liters. I'm marking the places where I need to dial up the protagonist's insanity, the places where I need to foreshadow later developments, anything that I can safely cut, wound continuity (What's worse -- the fact that I'm tracking wound continuity or the fact that much of that is straight autobiography?), and calender dates.

Since the Monday night group is taking a summer break and the Thursday night group can't take more than ten or fifteen pages a week, I won't be running the whole of this draft through a group before I start trying to get an agent. Here's how I'm gonna work things.

Once the current preparatory desecration of the manuscript is finished, I'll revise two or three chapters a day until this volume is done. I'll also do ongoing revisions of the chapters I submit to the Thursday group, one chapter a week.

When I've gotten fifty pages through the group, I'll send a letter of inquiry to Christopher Moore's agent. Moor writes humor novels with horror themes, most of them set in either San Francisco or what I suspect is his version of Big Sur. His work is gentler and sillier than mine (those terms are descriptive, not pejorative), very different in tone and intent, but there's enough overlap so that it makes sense to try and work with people who work with him.

Then when I'm done with the main revision of The Ghost Rockers, I'll start in on an outline for The Boneland Rovers. When I started working on this, outlining was useless. When I tried it I wound up paralyzed. But now that I know what the story is, outlining is vital. Interesting how that works -- and I wonder if my next novel will follow that pattern or if I'll be able to start off with outlines from the start.

While the new version of the first chapters is a vast improvement, I had to cut a lot of stuff that I really liked. On Friday or Saturday I'll be posting the for-now finished versions of chapters one and two so you'll be able to get a real taste of the work. But for now, here's something that I wish I hadn't had to cut -- mainly because it really happened to me and the memory bothers and amuses me this day. Yes, I really am this lame.

I went back to where Karen and Melanie worked. Melanie always made me think about the farmer who goes to the circus for the first time and finds himself outside the giraffe pen. He stares and stares and stares, then shrugs his shoulders and walks off saying, “There ain’t no such animal.” Her features and coloring were Asian, the delicate perfection you’d see in a brocade print, but her body was Scandinavian. Broad, deep shoulders and hips, narrow waist, strong limbs with delicate wrists and ankles. She wore her hair in a bob and favored punk outfits with rips artfully revealing flashes of smooth caramel skin. A few inches of thigh, the trembling underside of her breast…

Karen smiled sweetly at me, then gazed at the work in her hands. She was so quiet, so self possessed. It killed me that I’d never know what she thought about.


Melanie stretched her arms over her head and took a good five years off my life. “Hey, Matt, you doing okay?”


“Doing all right and yourself?”


“I had a little too much fun last night, you know?”


I made a motion towards the can under her table. She didn’t move. I was going to have to get close to her to empty the trash. As I reached under the end of her table I was able to avoid touching her but I could feel the warmth of her body with my cheek and arm. I wanted to push her out of my way. Was six inches of room too much to ask? It seemed cruel. Intentional.


“So there’s such thing as too much fun?’ I said, then stood up and poured a murmuring cascade of foam peanuts out of the can.


She looked up and grinned at me, wrinkling her nose. “Maybe not.”

Saturday, October 25, 2008

The Wallpaper Assignment


So the assignment was to design wallpaper for a boy's bedroom. I considered doing something along the lines of a train towing a zeppelin whose payload would be a giant salami smoking a cigar but I figured that might not be phallic enough...

And yet from a distance it's almost tasteful...

One of those rudimentary lessons in art that I have to keep learning over and over again is that when you try and take the easy way out it always winds up being more work than you thought it would.

I figured I'd just do a couple of quick scribbles, use the tracing function in Illustrator and slap some color on them. Of course by the time I got done editing the quick scribbles I'd spent so much time on them that I could have just as easily taken my time and done a really nice image.

One thing that I'm finding frustrating is that at the moment I haven't figured out a good method or location for doing pen and pencil work. I use a recliner with small tables on the side when I work on the computer, I do most of my editing in bed with a board and a red pen. I have a place where I can work standing up but I can't stand for extended periods of time and standing is better suited to large work. Maybe if I got a big foam-rubber wedge to balance a drawing board on I could work in my recliner -- but that would mean drawing with a big foam-rubber wedge in my lap. I really do need to solve this problem. Ponder ponder.

I will say that I would have killed for this wallpaper when I was eight.

As an aside, my run of good luck seems to be continuing. Among other things, it looks as if I've sold another story -- details to come when things look solid. And I got an unexpected check in the mail -- been a long time since I've been in a position to make a deposit.

The last few years I've been saying, "The bad luck can't continue indefinitely, something's gotta break sometime." This last week has been one of the most absurd runs of good fortune I've had in my life.

Frankly, it makes me a little nervous. I like it -- but I'm not sure I trust it. Just have to ride it as far as it takes me...

Thursday, October 23, 2008

Walking to Work




This is another assignment for my Digital Illustration class. The teacher said we needed to take an image from a newspaper and turn it into an Illustrator piece.

As soon as I saw this photo I had a good idea of what my finished image was going to look like -- all those straight lines made it seem like this was going to be a natural for a vector program.

I assumed I was going to be able to get away with adjusting the contrast in Photoshop and then using the autotrace function or whatever they call it these days. No such luck -- the image was too grainy and indistinct.

So I went in and used the pen tool to trace the background. Simple labor and the kind I love to do while listening to music. (The missus gave me her old iPod and I like to listen to it on shuffle -- lots of jazz came up yesterday and I particularly enjoyed the bluegrass version of Dave Brubeck's Take Five -- fiddle and banjo suit that song well.)

Then I traced the figure. At first I really tried to make the outline as accurate as possible and it looked awful. So I decided to try and maintain visual consistency by tracing the figure the same way I did the background, just using straight lines. I copied the figure, pasted a white copy behind the black copy, and then used the direct selection tool to pull it out and form a white outline.

After that I made a set of white highlights to bring out the depth and detail of the figure. And then I masked what I did by using a white square to hide the image. With the pathfinder function I laid an oval frame down and cut that shape out of the white square.

And there you go, ready for T-shirts and coffee mugs.

Thursday, October 2, 2008

What The Hell Are You Looking At?

I want a T-shirt with this logo.

I figured I'd give myself a break from cubes for a while. This was a lot more work than I thought it would be -- automatic tracing is not the shortcut one might think. You've got to fiddle with the results endlessly.

Thursday, September 4, 2008

Filter Follies 1

This version's called Bullethole...

You know what's fun? Get yourself an original image -- in this case a scanned inkblot -- and just play with filters, layers, and modes until you come up with an interesting image. Do a save as, then do it again. Repeat until your eyes bleed -- I did ten or so of these one afternoon and I've been using them as elements in other pieces ever since.

Maybe I should get a fresh batch going -- it would give me an excuse to score filters...

And this is a Map Of The World.